2013-04-02
5.0.0 - Easy to play
Gameplay changes
- Make game easier to learn and play:
- remove unnecessary damage type
- remove complex basic abilities
- remove randomness from some abilities, to make game more predictable
- Added movement speed into combat.
- Redesign combat statistics to allow better balancing options.
- Bonjour -
2013-02-10
4.1.0 - Big deal
Gameplay changes
- added one more card type.
- added one more basic ability
- optimalized third layer of tournament rules:
- now cards has its own tournament cost which is also used as a card ability
- now the tournament rules has high impact on deck building and game flow
- divided all designed card, abilities, card types ect. into 3 main editions with their own patch-editions
Cards
- card pool increased to about 3600 cards (1200 cards for each edition)
- rebalanced cards to their activation level, to activate stronger unit or spell earlier cost much more resources now
- Bonjour -
2012-07-11
4.0.0 - Time has come
Gameplay changes
- added time into game to force players play under pressure.
- Bonjour -
2012-04-10
4.0.0 - Card pool
Cards
- increase global card pool by 50%.
- remove almost all laborotories. Now only 2 laboratories left and their abilities was a bit enpowered.
- Minor changes in card balancing
Gameplay changes
- alter the game to be more faster, heroes has higher income. And their economical abilites are better to use.
- balanced differences between races by starting resources.
- completely removed global rule about attacking from behind. Now only specific units have this ability.
- added new ability to force players use their decks maximally.
- Bonjour -
2012-03-31
3.0.2 - Light at the end
Design
- added a new symbol for abilites, that can be cast repeatedly during the turn without deactivation.
Gameplay changes
- added combined buff/debuff stats for units and spells.
- makes more difficult to destroy massive units. This units cant be destroyed or removed from battle now. So you should kill them only in the combat.
- divided rules into 3 layers:
- 1st layer : classic rules about combat calculation and game phases
- 2nd layer : advanced rules about deck composition, deck building options etc.
- 3rd layer : specific tournament rules, highly customizable
Cards
- altering economical cards by raising their income value. This change should allow more type of tactics which depends on economical cards - mid-game styles.
- added a bunch of new cards with charge effect on removing cards from the game.
- alter tanky flying units which can be overpowerd with economic-mid-game strategies.
- make rush strategies more viable.
- Bonjour -
2012-01-16
3.0.1 - New Heroes
Gameplay changes
- Alter global heroe rules:
- heroes can't attack from behind, because there was easy way how to outnumber oponnents army by specific type of heroes.
- Added multiple attack-options (players can now declare more attacks depending on their level). This new rule completely change attack tactics. Now you can put a buffer unit in front of your normal attack to take damage or to remove some enemy units from the combat, so you have more options how to declare your attack.
Cards
- boost some underpowered heroes.
- decrease combat power of heroes who are count as units.
- small adjustment in activation costs and heroes scaling options.
- Bonjour -
2011-04-18
3.0.0 - Research boom
Gameplay changes
- decrease activation cost of abilites using advanced resources about 40%. These cards was really difficult to activate because of their high activation cost. On the other hand, activation of their abilities has been slightly increased.
- Bonjour -
2010-11-03
2.0.2 - Quick decision
Cards
- early tanky units was found overpowered, so their health was decreased by 1 and activation cost was decreased by 1 basic resource.
- early-mid-game cards have been adjusted to be a bit less effective late game. Players now should choose more precisely what strategy they want to used.
- added tactics based on unique races abilities.
- all laboratories now gain +2 advanced resources when they leave game.
- Bonjour -
2010-08-17
2.0.1 - Writing skills
Design
- unifying text for all effects on all cards.
- remove some typos from cards.
- Bonjour -
2010-07-27
2.0.0 - New decks
Gameplay changes
- Symbol of card deactivation was divided into two new symbols:
- Slow deactivation (abilities which can be used only during players turn)
- Fast deactivation (abilities which can be used anytime)
- Alter rules about card building options:
- currenntly you have maximally 70 cards available before the battle begins from which you can choose cards you want to use in that battle.
- you can't change heroe during the war
- Bonjour -
2010-01-01
1.0.3 - Disquise
Gameplay changes
- each race has his own specific ability which is unique. This ability is distributed among the cards equivalently.
- Bonjour -
2009-10-22
1.0.2 - Sabotage
Gameplay changes
- dded 5 new card types to enhance gameplay.
Cards
- card pool has been increased by 165 cards.
- Bonjour -
2009-06-07
1.0.1 - Rising of the Moon
Gameplay changes
- in order to get bigger diferencess between rush and economic play we change level cup to 4 from 5. Level cost was slightly increased.
- setup initial cost of basic combat stats and abilities.
Cards
- added some units with abilites to test using abilities during combat.
- Bonjour -
2009-02-08
1.0.0 - Blitzcard
Cards
- starting release containing 40 units only with combat stats and 1 hero for each race.
- Bonjour -